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An "escape from environment" exploit closed on Hellfire!.MP40, Sten and Thompson ranges rebalanced, and Sten damage increased.Scopes for the Springfield rebalanced, as is the MP44.Aim assist tutorial now hidden if aim assist is disabled.Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
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Decals now rendering on DirectX 10 graphics cards.Discouraged ragdolls from breakdancing.Saves in DLC missions no longer require loading twice.Improved shooting while flinching somewhat.Weapons are less likely to randomly stop working (most prominent in multiplayer but possible also in co-op/single-player).Co-op: Fix music on client machine to correctly trigger based on AI state.Co-op: Cancelling body searches no longer slides the player on the other machine.Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.Multiplayer: Fix an instance of player invulnerability in multiplayer matches.Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.Steam cloud now stores the player profile as well as save games.Profiles now determine the highest XP of both the local and steam-cloud profiles on startup to try to avoid loss-of-progress.Several collision fixes for Lost Valley.Fix for a rare crash with halftrack and armoured car destruction.Fix for a rare crash when searchlights alert other AI.Add access to the command console via Ctrl-Tab on variant keyboard layouts.Campaign co-op collectable data at end-of-mission now shows the level just finished, rather than the next level in the campaign!.Dead players no longer suffer from camera shake and rumble effects.Headshots to AI now slightly more reliable.Yet another "weapons stop working " bug fixed.Rifle customisation preserved more reliably.Penetration no longer slows down the entire path of the bullet, only the bit after the initial impact!.Bulletcam impact effects are now more reliably synchronised between host and client (so engines don't explode before bullets hit them!).Fix for missing DLC prompts appearing incorrectly when moving between lobbies where only some of the DLC is available.DLC character skins now work in multiplayer when the host does not own the DLC.Multiplayer now tolerates momentary disconnects from Steam rather than treating it as an immediate termination.Multiplayer "time limit reached" and "score limit reached" notifications added at the end of the game.Improvements to texture streaming logic to try to improve performance in all configurations.
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The command console should be triggerable from all the relevant keys again regardless of keyboard layout (the top left keyboard key and/or Ctrl-Tab).Synchronised bulletcams no longer render an extra trail on the player who did not trigger the bulletcam.
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